Introduction
The highly controversial horror game, Horses, released on December 2, has had a tumultuous journey. First banned by major platforms like Valve's Steam and later the Epic Games Store, it quickly turned into an unexpected commercial success. However, the core question remains: does it truly warrant the attention it's garnered? In my examination, it becomes clear that while the game has sparked debates about censorship and artistic expression, its execution leaves much to be desired.
The Bans and Immediate Backlash
The game faced bans just hours before its launch, prompting swift backlash from the gaming community. Support for developers, Santa Ragione, surged, as players and critics expressed outrage at the censorship of creative work. Such incidents reveal the ongoing tension between creators and platforms in determining what content is permissible in today's landscape.
“Developers shouldn't have to compromise their creative vision,” remarks Jakin Vela, executive director of the International Game Developers Association.
Content Analysis
Despite its narrative intentions, Horses suffers from a jarring and clumsy storytelling style. The game presents a horrific setting where humans are treated as subjugated animals. Yet, the narrative fails to transcend mere shock value. It mistakes audacity for profundity, confusing the audience with a poorly articulated commentary on sexual repression.
A Closer Look at the Narrative
The themes of subjugation are imposed heavy-handedly within the gameplay. Players are expected to navigate a grim world where “horses” are actually naked humans being abused. Such implications are undeniable, yet the execution noticeably lacks depth. The game's treatment of sensitive subjects, particularly sexual violence, does not engage the player in a meaningful discourse; it merely uses these elements as grotesque plot devices.
Critique of Reception
In the wake of its release, many critics sidestepped a deeper analysis of the game's troubling themes. Instead, reviews have brushed lightly over the severe accounts of sexual violence presented, often labeling the game as “uncomfortable” without grappling with its implications. This lack of engagement diminishes the potential for constructive conversation around such audacious narratives.
Gameplay Mechanics
Notably, while Horses positions itself as a horror game, it concurrently offers a mundane gameplay experience. It drags on for three hours, with repetitive tasks overshadowing the shocking narrative. Engaging with the facade of a horror game loses its thrill as the plot fails to sustain its own momentum, ultimately making the experience feel more tedious than terrifying.
The Broader Implications
This debacle is emblematic of a larger debate within the gaming industry: the fragility of artistic expression in an environment dominated by a few distribution platforms. The consolidation of power in entities like Steam raises questions about who decides what is to be shown or censored. The struggle of indie developers like Santa Ragione illustrates a precarious balance between maintaining creative freedom and ensuring commercial viability.
“Whenever a system allows a creator's livelihood to be cut off without transparency, we should be concerned,” Vela adds.
Community Response and Sales Surge
Despite the negative critique, Horses has managed a sales surge, showing the power of the so-called Streisand effect. The outcry surrounding its censorship has paradoxically contributed to its popularity, demonstrating that controversial content can inadvertently lead to increased interest. Furthermore, its availability on platforms like GOG has cemented its status as a top-selling indie title.
The Conversation Around Censorship vs. Quality
The ongoing discourse about Horses brings to light the fundamental question of why some games become points of contention while others, with equally questionable themes, go unnoticed. We must ask ourselves why we hesitate to critique a game solely because it fuels discussions of censorship. The quality and substance of a work should be integral to our discussions, placing the emphasis on artistic execution rather than mere shock tactics.
Conclusion
As I reflect on Horses, it's clear that while censorship should be challenged, the primary failure of this game lies in its inability to deliver on the narrative depth it aspires to achieve. It's a disappointing juxtaposition: a game that ought to be celebrated for its audacity instead falters in its execution. Rather than naively defending it against censorship, we should scrutinize its merits as a piece of art. Ultimately, the conversations this game incites might end up being more important than the game itself.
Source reference: https://www.wired.com/story/horses-the-most-controversial-game-of-the-year-doesnt-live-up-to-the-hype/




